AI Insights · Timothy · April 2024
Top 5 Hypercasual Games in Portugal for Q1 2024
Explore the performance of the top 5 hypercasual games in Portugal for Q1 2024, with insights on weekly downloads, revenue, and active users.
In Q1 2024, the top 5 hypercasual games in Portugal showcased impressive performance metrics, according to data from Sensor Tower. Here's a closer look at their weekly downloads, revenue, and active users.
Block Blast! by Hungry Studio exhibited a consistent download pattern, starting with 17.9K in the first week of January and peaking at 25K in mid-January. The downloads fluctuated throughout the quarter, ending at 11.2K in the last week of March. Active users also showed variability, beginning at 83.3K and reaching a high of 110.1K in mid-February, before settling at 89.4K by the end of the quarter.
Help Me: Tricky Story from ABI Game Studio saw a significant increase in downloads, starting at 6K in early January and peaking at 17.4K in late January. However, downloads declined to 3.8K by the end of March. Active users followed a similar trend, starting at 5.9K and reaching a peak of 49.8K in late January, before tapering off to 25.9K by the end of the quarter.
QS Monkey Land: King of Fruits by Q-SSUM STUDIO experienced a fluctuating download trend, starting at 12.4K in the first week of January and dropping to 1.5K by mid-March. Revenue was modest, peaking at $28 in mid-February. Active users started strong at 67.1K and remained relatively stable, ending at 70.4K.
Build A Queen from Supersonic Studios LTD had a varied download pattern, beginning with 9.5K in early January and fluctuating to 6.3K by the end of March. Active users showed a similar trend, starting at 25.7K and ending at 17.3K. Revenue was minimal, peaking at $11 in mid-March.
Lastly, Fruit Drop Master by Metagame.Ltd saw an initial spike in downloads, starting at 6.6K in early January and peaking at 11.5K in the third week, before declining to 3.9K by the end of March. Active users started at 16.1K and reached a peak of 46.6K in late January, stabilizing at 36.4K by the end of the quarter. Revenue was minimal, with a peak of $9 in the final week of March.
For more detailed insights and data, visit Sensor Tower.